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Creating Next-Gen Game Assets in Softimage [Tutorials] | IamMitul
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Creating Next-Gen Game Assets in Softimage
English | FLV 782 x 646 | 5 hr.39 min. | + Exercise files | 1,87 GB
This tutorial will take you through every step of the creation process, so we will start by setting up rotoscopes within Softimage to use as reference. From there, we will use a variety of polygon modeling techniques to create low-resolution and high-resolution versions of our asset. Once that stage is complete we will use the Softimage Ultimapper to transfer all of the hi-res detail back to our low-res mesh using normal maps.
Lesson 1
Introduction and Project Overview 01:02 October 8, 2009
Lesson 2
Setting up Rotoscope references 06:17 October 8, 2009
Lesson 3
Getting started with modeling the central area of the gun 10:48 October 8, 2009
Lesson 4
Modeling the gun's handgrip 08:55 October 8, 2009
Lesson 5
Creating the ammunition magazine for the M-16 09:12 October 8, 2009
Lesson 6
Finishing the magazine and trigger geometry 11:35 October 8, 2009
Lesson 7
Repurposing geometry to create the trigger guard 06:48 October 8, 2009
Lesson 8
Adding secondary details to the main area of the weapon 15:02 October 8, 2009
Lesson 9
Modeling the forward hand guards of the M-16 06:56 October 8, 2009
Lesson 10
Creating the weapon's barrel and front sights 07:43 October 8, 2009
Lesson 11
Finalizing the geometry for the front sights 07:33 October 8, 2009
Lesson 12
Modeling the shoulder stock of the M-16 07:50 October 8, 2009
Lesson 13
Cleaning and redirecting shoulder stock geometry 09:03 October 8, 2009
Lesson 14
Modeling the M-16 scope 08:17 October 8, 2009
Lesson 15
Optimizing polygon count in our low-res geometry 09:10 October 8, 2009
Lesson 16
Starting high resolution detailing of the M-16 11:04 October 8, 2009
Lesson 17
Modeling high resolution details for the weapon scope 07:43 October 8, 2009
Lesson 18
Adding detailed ridges for the forward hand guards 10:57 October 8, 2009
Lesson 19
Detailing the handgrip area of our weapon 11:56 October 8, 2009
Lesson 20
Modeling the subtle raised areas on the M-16 08:06 October 8, 2009
Lesson 21
Creating recessed areas of the magazine clip 04:51 October 8, 2009
Lesson 22
Adding several secondary details to the M-16 10:23 October 8, 2009
Lesson 23
Modeling the weapon's ejection port cover 08:46 October 8, 2009
Lesson 24
Refining and detailing the trigger guard geometry 06:12 October 8, 2009
Lesson 25
Detailing the front handle of the M-16 09:12 October 8, 2009
Lesson 26
Starting the UV Layout process on low-resolution geometry 12:10 October 8, 2009
Lesson 27
Applying UVs to cylindrical areas of the M-16 08:05 October 8, 2009
Lesson 28
Techniques for fixing overlapping UVs in Softimage 08:58 October 8, 2009
Lesson 29
Utilizing Contour Stretch UV subprojections 07:28 October 8, 2009
Lesson 30
Laying out the UVs of the forward hand guards 08:49 October 8, 2009
Lesson 31
Laying out the UVs of the front sights 13:51 October 8, 2009
Lesson 32
Creating UVs for the central area of the M-16 13:58 October 8, 2009
Lesson 33
Merging all low resolution geometry into a single mesh 12:31 October 8, 2009
Lesson 34
Merging all high resolution geometry into a single mesh 10:54 October 8, 2009
Lesson 35
Using the Ultimapper to create detailed normal maps 12:03 October 8, 2009
Lesson 36
Fixing Ultimapper sampling errors using Photoshop 07:13 October 8, 2009
Lesson 37
Creating color maps for the weapon using Photoshop
Screenshot:

Download:
http://ul.to/7tclzo1j/CreatingNextGenGameAssets-Softimage.part1.rar
http://ul.to/ick81qy9/CreatingNextGenGameAssets-Softimage.part2.rar
http://ul.to/aiiaba7b/CreatingNextGenGameAssets-Softimage.part3.rar
http://ul.to/5vyu8cm1/CreatingNextGenGameAssets-Softimage.part4.rar
http://ul.to/all9ye6m/CreatingNextGenGameAssets-Softimage.part5.rar
http://extabit.com/file/27a3i64gltd9o/CreatingNextGenGameAssets-Softimage.part1.rar
http://extabit.com/file/27a3i64gluifw/CreatingNextGenGameAssets-Softimage.part2.rar
http://extabit.com/file/27a3i64gl7f8s/CreatingNextGenGameAssets-Softimage.part3.rar
http://extabit.com/file/27a3i64gl7f64/CreatingNextGenGameAssets-Softimage.part4.rar
http://extabit.com/file/27a3i64gltzcc/CreatingNextGenGameAssets-Softimage.part5.rar
http://shareflare.net/download/55525.5608c8fa34131cb232a7024b9fbf/CreatingNextGenGameAssets-Softimage.part1.rar.html
http://shareflare.net/download/60978.6c7ebd1f85a3006c3a51eb2ec77a/CreatingNextGenGameAssets-Softimage.part2.rar.html
http://shareflare.net/download/26377.2694a8c0201b72dd78b5fdb572cc/CreatingNextGenGameAssets-Softimage.part3.rar.html
http://shareflare.net/download/49037.40a39c01be0e5c64d5e835f80032/CreatingNextGenGameAssets-Softimage.part4.rar.html
http://shareflare.net/download/37489.352de331ba43bf7fd00482198ba0/CreatingNextGenGameAssets-Softimage.part5.rar.html

This post was written by: Mitul Narula
Mitul Narula is a Student, blogger, and Web Designer Follow him on Twitter and have a look on his Blogger Profile|Google Plus
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