Showing posts with label Other (Tutorials). Show all posts
Showing posts with label Other (Tutorials). Show all posts
Thursday, May 31, 2012

GreenDIYEnergy - Build Your Own Solar Panel (M4V)
English | 852x480 | H264 | 29.97fps 1241kbps | AAC 112kbps | 780MB
Genre: eLearning
Why
pay thousands of dollars for solar energy ($27,000 average cost) when
you can build your own solar panel system for just a fraction of the
retail cost? You can build a single solar panel, or you can build an
entire array of panels.
PDFs and a video tutorial on how to built your own solar panel:
Build Your Own Solar Panel video tutorial
DIY Power Solar 1.pdf
DIY Power Wind 3.pdf
Renewable Energy PLR Bonus.pdf
SizingCalculators.xls
Solar Electrical.pdf
Solar Installation.pdf
Solar Panel Consumers guide.pdf
Solar Tax Credits.pdf
SolarDIYenergy 2.pdf
Wind Map Resource Directory.pdf
WindDIYenergy.pdf
More info:
_http://www.greendiyenergy.com/indexcb.php?vsa=y
Download links:
PDFs and a video tutorial on how to built your own solar panel:
Build Your Own Solar Panel video tutorial
DIY Power Solar 1.pdf
DIY Power Wind 3.pdf
Renewable Energy PLR Bonus.pdf
SizingCalculators.xls
Solar Electrical.pdf
Solar Installation.pdf
Solar Panel Consumers guide.pdf
Solar Tax Credits.pdf
SolarDIYenergy 2.pdf
Wind Map Resource Directory.pdf
WindDIYenergy.pdf
More info:
_http://www.greendiyenergy.com/indexcb.php?vsa=y

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Thursday, May 31, 2012 by Mitul Narula · 0

Creating Next-Gen Game Assets in Softimage
English | FLV 782 x 646 | 5 hr.39 min. | + Exercise files | 1,87 GB
This tutorial will take you through every step of the creation process, so we will start by setting up rotoscopes within Softimage to use as reference. From there, we will use a variety of polygon modeling techniques to create low-resolution and high-resolution versions of our asset. Once that stage is complete we will use the Softimage Ultimapper to transfer all of the hi-res detail back to our low-res mesh using normal maps.
Lesson 1
Introduction and Project Overview 01:02 October 8, 2009
Lesson 2
Setting up Rotoscope references 06:17 October 8, 2009
Lesson 3
Getting started with modeling the central area of the gun 10:48 October 8, 2009
Lesson 4
Modeling the gun's handgrip 08:55 October 8, 2009
Lesson 5
Creating the ammunition magazine for the M-16 09:12 October 8, 2009
Lesson 6
Finishing the magazine and trigger geometry 11:35 October 8, 2009
Lesson 7
Repurposing geometry to create the trigger guard 06:48 October 8, 2009
Lesson 8
Adding secondary details to the main area of the weapon 15:02 October 8, 2009
Lesson 9
Modeling the forward hand guards of the M-16 06:56 October 8, 2009
Lesson 10
Creating the weapon's barrel and front sights 07:43 October 8, 2009
Lesson 11
Finalizing the geometry for the front sights 07:33 October 8, 2009
Lesson 12
Modeling the shoulder stock of the M-16 07:50 October 8, 2009
Lesson 13
Cleaning and redirecting shoulder stock geometry 09:03 October 8, 2009
Lesson 14
Modeling the M-16 scope 08:17 October 8, 2009
Lesson 15
Optimizing polygon count in our low-res geometry 09:10 October 8, 2009
Lesson 16
Starting high resolution detailing of the M-16 11:04 October 8, 2009
Lesson 17
Modeling high resolution details for the weapon scope 07:43 October 8, 2009
Lesson 18
Adding detailed ridges for the forward hand guards 10:57 October 8, 2009
Lesson 19
Detailing the handgrip area of our weapon 11:56 October 8, 2009
Lesson 20
Modeling the subtle raised areas on the M-16 08:06 October 8, 2009
Lesson 21
Creating recessed areas of the magazine clip 04:51 October 8, 2009
Lesson 22
Adding several secondary details to the M-16 10:23 October 8, 2009
Lesson 23
Modeling the weapon's ejection port cover 08:46 October 8, 2009
Lesson 24
Refining and detailing the trigger guard geometry 06:12 October 8, 2009
Lesson 25
Detailing the front handle of the M-16 09:12 October 8, 2009
Lesson 26
Starting the UV Layout process on low-resolution geometry 12:10 October 8, 2009
Lesson 27
Applying UVs to cylindrical areas of the M-16 08:05 October 8, 2009
Lesson 28
Techniques for fixing overlapping UVs in Softimage 08:58 October 8, 2009
Lesson 29
Utilizing Contour Stretch UV subprojections 07:28 October 8, 2009
Lesson 30
Laying out the UVs of the forward hand guards 08:49 October 8, 2009
Lesson 31
Laying out the UVs of the front sights 13:51 October 8, 2009
Lesson 32
Creating UVs for the central area of the M-16 13:58 October 8, 2009
Lesson 33
Merging all low resolution geometry into a single mesh 12:31 October 8, 2009
Lesson 34
Merging all high resolution geometry into a single mesh 10:54 October 8, 2009
Lesson 35
Using the Ultimapper to create detailed normal maps 12:03 October 8, 2009
Lesson 36
Fixing Ultimapper sampling errors using Photoshop 07:13 October 8, 2009
Lesson 37
Creating color maps for the weapon using Photoshop
Screenshot:

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by Mitul Narula · 0

O'Reilly Developing Android Applications with Java, Part 1 and 2
By Tony Hillerson | 11 hours 24 minutes + 9 hours 36 minutes | 2.6GB
Learn to build mobile applications for the exciting new Android platform. When you purchase this product, you'll get access to the videos, slide presentations, and code examples associated with the online course, Developing Android Applications with Java, Part 1. This product will get you up to speed on the basics of Android development, including the Android SDK and the Eclipse IDE. As you learn, you'll build a simple Android app from start to finish.
Learn to build mobile applications for the exciting new Android platform. When you purchase this product, you'll get access to the videos, slide presentations, and code examples associated with the online course, Developing Android Applications with Java, Part 2. As you learn, you will build a Twitter app from start to finish.
You can never have too many Twitter clients, as the market has already proven. We'll use a very comprehensive and useful library called twitter4j to do the heavy lifting for us, but there will be plenty of lifting left to do. We'll walk you through setting up sign ins, creating a public timeline, making sure your app is responsive and giving it style to stand out from the flock. Finally, for those times when 140 characters isn't enough, you'll extend your Twitter client to also post photos to the popular Twitpic image service.
More info

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by Mitul Narula · 0
Monday, April 30, 2012

3D Tutorials - Creating 3D Game Art for the iPhone with Unity (MOV)
.blend, project files, PDF | 8.7 GB
Genre: Video Training
Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.
Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices.
Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS.
In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.
* Circumvent the potential pitfalls of game development with professional techniques like "Static and Dynamic batching", "building models on the grid", "lightmapping with Beast", and "animation blending" to improve your game's performance and content creation workflow.
* Visit wesmcdermott.com, to gain access to the book's official website where users can login to the resource portal to download extensive video walkthroughs and get information on the FREE iPhone/iPad app, "Tater's Training Trash Yard." The app showcases the core concepts and techniques covered in the book by demonstrating the content's performance on your iPhone or iPad.
More Info_www.amazon.com/Creating-Game-Art-iPhone-Unity/dp/0240815637

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Monday, April 30, 2012 by Mitul Narula · 2
Thursday, April 26, 2012

Stanford Programming Methodology - Cs106A -Java | 5.20 GB
Type Tutorial
Type Tutorial
This course is the largest of the introductory programming courses and is one of the largest courses at Stanford. Topics focus on the introduction to the engineering of computer applications emphasizing modern software engineering principles: object-oriented design, decomposition, encapsulation, abstraction, and testing.
Programming Methodology teaches the widely-used Java programming language along with good software engineering principles. Emphasis is on good programming style and the built-in facilities of the Java language. The course is explicitly designed to appeal to humanists and social scientists as well as hard-core techies. In fact, most Programming Methodology graduates end up majoring outside of the School of Engineering.
Prerequisites: The course requires no previous background in programming, but does require considerable dedication and hard work.
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Thursday, April 26, 2012 by Mitul Narula · 0

Stanford Programming Abstractions - Cs106B - (C++) | 4.85 GB
Type Tutorial
Type Tutorial
This course is the natural successor to Programming Methodology and covers such advanced programming topics as recursion, algorithmic analysis, and data abstraction using the C++ programming language, which is similar to both C and Java. If youve taken the Computer Science AP exam and done well (scored 4 or 5) or earned a good grade in a college course, Programming Abstractions may be an appropriate course for you to start with, but often Programming Abstractions (Accelerated) is a better choice. Programming Abstractions assumes that you already have familiarity with good programming style and software engineering issues (at the level of Programming Methodology), and that you can use this understanding as a foundation on which to tackle new topics in programming and data abstraction.
Topics: Abstraction and its relation to programming. Software engineering principles of data abstraction and modularity. Object oriented programming, fundamental data structures (such as stacks, queues, sets) and data directed design. Recursion and recursive data structures (linked lists, trees, graphs). Introduction to time and space complexity analysis. Uses the programming language C++ covering its basic facilities.
Prerequisites: Solid performance in Programming Methodology and readiness to move on to advanced programming topics. A comparable introductory programming course (including high school AP courses) is often a reasonable substitute for our Programming Methodology.
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by Mitul Narula · 0
Tuesday, April 24, 2012
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Tuesday, April 24, 2012 by Mitul Narula · 2
Sunday, April 22, 2012

Language: English
Directed by: Andrea Ambandos | Cast: Jon Chappell | Duration: 1h 22mn | Size: 699 MB
Genre(s): Learning
This unintimidating video presents the basics of playing guitar in an easy-to-follow format. By simply watching the instructor onscreen and following along, you can learn to form chords, fingerpick and strum in different patterns, and play songs in a variety of styles — all without reading music! Learning Guitar For Dummies provides step-by-step instruction of all the skills needed to become an accomplished guitar player. You start by learning to play in tune and in rhythm and then move on to left-hand chords and right-hand strumming patterns. From there, you apply these techniques to several different musical styles. Along the way, you discover how to develop your own practice routine and focus in on the areas you want to improve.
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Sunday, April 22, 2012 by Mitul Narula · 0
Friday, April 20, 2012

C Programming Tutorial / Si collection (2010)
English | h264, yuv420p, 1280x720, 29.97 fps | aac, 44100 Hz, stereo | 2.15 GB
Genre: Video Training
English | h264, yuv420p, 1280x720, 29.97 fps | aac, 44100 Hz, stereo | 2.15 GB
Genre: Video Training
This is a collection of detailed C Programming Language Tutorials for Beginners and New Programmers. If you go through these tutorials you should have a fairly in-depth coverage of most of the aspects of C Programming Language.
# 0 - Compiler Installation 9:36 min.
This is first of the series of tutorials covering the entire course of Programming In C Language. This tutorial basically gets you started by downloading and installing a FREE C/C++ compiler and Integrated Development Environment (IDE) called Dev-C++. This environment will be used in all the subsequent classes in this course.
Here is the link to the site that this video refers to:
http://www.bloodshed.net/dev/devcpp.html
# 1 - Introduction - Part 1 9:35 min.
This tutorial gives an introduction to different types of programming languages. It also covers the definition of Compilers, Interpretors, Assemblers etc. It also creates the very first C Program thereby showing the structure of a simple C Program.
# 1 - Introduction - Part 2 9:10 min.
This tutorial gives an introduction to different types of programming languages. It also covers the definition of Compilers, Interpretors, Assemblers etc. It also creates the very first C Program thereby showing the structure of a simple C Program.
# 2 - Binary Number System - Part 1 8:43 min.
This tutorial covers the binary number system in detail. This is not specific to C Programming Language but it will surely help understand some of the other features of C Programming later in the subsequent classes.
# 2 - Binary Number System - Part 2 8:21 min.
This tutorial covers the binary number system in detail. This is not specific to C Programming Language but it will surely help understand some of the other features of C Programming later in the subsequent classes.
# 3 - Constants, Variables and Types 8:46 min.
In this tutorial we cover some of the basic elements a programming language - constants, variables and types.
# 4 - Operators 9:31 min.
In this tutorial we cover some of the operators in C.
# 5 - More on Variables 7:40 min.
In this tutorial I provide more information on variable declaration and initiation. This tutorial is the continuation of the previous tutorials in which I discuss constants, variables and types.
# 6 - Outputting - Part 1 9:20 min.
This tutorial discusses the ways to output messages and variables.
# 6 - Outputting - Part 2 8:58 min.
This tutorial discusses the ways to output messages and variables. This is the continuation of the previous tutorial, be sure to watch that one first.
# 7 - Inputting - Part 1 9:32 min.
This tutorial discusses ways to input various types of variables.
# 7 - Inputting - Part 2 9:30 min.
This tutorial discusses ways to input various types of variables. This is continuation of the previous tutorial so be sure to watch that one first.
# 8 - Conditions 9:31 min.
This tutorial explains the conditions and relational operators in C.
# 9 - if statement - Part 1 9:30 min.
This tutorial explains the use of conditions in the if statement.
# 9 - if statement - Part 2 8:21 min.
This tutorial explains the use of conditions in the if statement.
# 10 - if-else statement 9:37 min.
This tutorial extends the if statement to if-else statement.
# 11 - if-else if statement 8:25 min.
This tutorial extends the if statement even further to if-else if statement.
# 12 - while Loop - Part 1 8:36 min.
This tutorial explains the working of the while loop.
# 12 - while Loop - Part 2 9:43 min.
This tutorial explains the working of the while loop.
# 13 - for Loop 9:24 min.
This tutorial explains the working of the for loop.
# 14 - do-while loop - Part 1 9:22 min.
This tutorial describes the working of do-while loop. This tutorial also explains how to choose between different kinds of loops based on your problem.
# 14 - do-while loop - Part 2 9:36 min.
This tutorial describes the working of do-while loop. This tutorial also explains how to choose between different kinds of loops based on your problem.
# 15 - switch statement - Part 1 8:53 min.
In this tutorial you will learn about the switch statement and how it is used.
# 15 - switch statement - Part 2 9:44 min.
In this tutorial you will learn about the switch statement and how it is used.
# 16 - Concept of Arrays 7:36 min.
This tutorial explains the concept of arrays in programming languages. It also shows how to declare and access the arrays in C.
# 17 - More on Arrays - Part 1 9:10 min.
This tutorial continues to cover arrays in more detail. In this tutorial we write a small program that demonstrates the creation and use of arrays.
# 17 - More on Arrays - Part 2 9:40 min.
This tutorial continues to cover arrays in more detail. In this tutorial we write a small program that demonstrates the creation and use of arrays.
# 18 - Concept of Strings 9:04 min.
In this tutorial we discuss the concept of Strings, how they can be visualized in memory and how they are null terminated.
# 19 - More on Strings - Part 1 9:45 min.
In this tutorial we continue to talk about Strings, how they are used in C programming and how they are input and output.
# 19 - More on Strings - Part 2 9:26 min.
In this tutorial we continue to talk about Strings, how they are used in C programming and how they are input and output.
# 20 - Structures - Part 1 9:27 min.
This tutorial discusses about how to create structures using structs in C. It also talks about how to access the members of a struct.
# 20 - Structures - Part 2 9:34 min.
This tutorial discusses about how to create structures using structs in C. It also talks about how to access the members of a struct.
# 21 - Concept of Pointers - Part 1 9:38 min.
This tutorial introduces the concept of pointers. It first starts with showing a visualization of the computer memory and how the bytes are addressed. It then explains the concept of pointers and how they are declared in C. It also shows how to assign addresses to the pointers and it also talks about how to access memory locations using pointers.
# 21 - Concept of Pointers - Part 2 9:13 min.
This tutorial introduces the concept of pointers. It first starts with showing a visualization of the computer memory and how the bytes are addressed. It then explains the concept of pointers and how they are declared in C. It also shows how to assign addresses to the pointers and it also talks about how to access memory locations using pointers.
# 22 - Pointers and Arrays - Part 1 9:10 min.
In this tutorial we learn about the relationship between Arrays and Pointers - how we can use pointers to access the elements of an array.
# 22 - Pointers and Arrays - Part 2 8:52 min.
In this tutorial we learn about the relationship between Arrays and Pointers - how we can use pointers to access the elements of an array.
# 22 - Pointers and Arrays - Part 3 9:48 min.
In this tutorial we learn about the relationship between Arrays and Pointers - how we can use pointers to access the elements of an array.
# 23 - Functions - Part 1 9:27 min.
In this tutorial we learn about defining functions. We write one small function that simply prints a couple of messages on the screen to demonstrate the use of functions.
# 23 - Functions - Part 2 8:40 min.
In this tutorial we learn about defining functions. We write one small function that simply prints a couple of messages on the screen to demonstrate the use of functions.
# 24 - Function Arguments or Parameters 9:42 min.
In this tutorial we learn how to define function arguments or parameters, and how to pass the values to the arguments. We also demonstrate this with an example in which we define a function that adds two numbers and displays the result.
# 25 - Returning Values from Functions - Part 1 9:29 min.
In this tutorial we learn to return values from the functions to the caller. We explain it with a simple example of defining a function that squares a given number.
# 25 - Returning Values from Functions - Part 2 8:23 min.
In this tutorial we learn to return values from the functions to the caller. We explain it with a simple example of defining a function that squares a given number.
# 26 - Passing Pointers to Functions - Part 1 9:44 min.
In this tutorial we learn about how to pass pointers to a function as parameters. This way we can return more than one value from a function. As an example, we learn how to write a function that returns twice and thrice of a given integer.
# 26 - Passing Pointers to Functions - Part 2 9:41 min.
In this tutorial we learn about how to pass pointers to a function as parameters. This way we can return more than one value from a function. As an example, we learn how to write a function that returns twice and thrice of a given integer.
# 26 - Passing Pointers to Functions - Part 3 9:46 min.
In this tutorial we learn about how to pass pointers to a function as parameters. This way we can return more than one value from a function. As an example, we learn how to write a function that returns twice and thrice of a given integer.
# 27 - Passing Arrays to Functions - Part 1 9:54 min.
In this tutorial we learn to pass arrays to functions as parameter. We learn that there are two different ways of passing arrays to functions just like we saw before with basic data types.
# 27 - Passing Arrays to Functions - Part 2 9:54 min.
In this tutorial we learn to pass arrays to functions as parameter. We learn that there are two different ways of passing arrays to functions just like we saw before with basic data types.
# 27 - Passing Arrays to Functions - Part 3 9:19 min.
In this tutorial we learn to pass arrays to functions as parameter. We learn that there are two different ways of passing arrays to functions just like we saw before with basic data types.
# 27 - Passing Arrays to Functions - Part 4 9:57 min.
In this tutorial we learn to pass arrays to functions as parameter. We learn that there are two different ways of passing arrays to functions just like we saw before with basic data types.
# 27 - Passing Arrays to Functions - Part 5 5:43 min.
In this tutorial we learn to pass arrays to functions as parameter. We learn that there are two different ways of passing arrays to functions just like we saw before with basic data types.
# 28 - Stack Explained 9:51 min.
In this tutorial we learn about LIFO and FIFO, and the stack. We see how stack is related to function calling, and how the local variables are created on stack and are vanished as soon as the function returns.
# 29 - Returning Pointers to Local Variables from Functions - Part 1 9:30 min.
In this tutorial we explain why you cannot return a pointer to local variable from a function.
# 29 - Returning Pointers to Local Variables from Functions - Part 2 9:52 min.
In this tutorial we explain why you cannot return a pointer to local variable from a function.
# 29 - Returning Pointers to Local Variables from Functions - Part 3 7:35 min.
In this tutorial we explain why you cannot return a pointer to local variable from a function.
# 30 - Structures Pointers 9:43 min.
In this tutorial we learn how to declare pointers to structures and how to access their members using pointers.
# 31 - Passing Structures to Functions 10:04 min.
In this tutorial we learn to pass structures to functions by value.
# 32 - Passing Structure Pointers to Functions 9:44 min.
In this tutorial we learn to pass structures to functions by reference.
# 33 - malloc() and free() - Dynamic Memory Allocation - Part 1 9:31 min.
In this tutorial we learn about dynamic memory allocation using malloc(). We also learn about freeing up the dynamically allocated memory. We also see why it is not a good idea to create long local variables since they are created on stack.
# 33 - malloc() and free() - Dynamic Memory Allocation - Part 2 9:43 min.
In this tutorial we learn about dynamic memory allocation using malloc(). We also learn about freeing up the dynamically allocated memory. We also see why it is not a good idea to create long local variables since they are created on stack
# 34 - Array of Pointers - Part 1 9:22 min.
In this tutorial we learn about the array of pointers. Don't confuse it with pointer to array.
# 34 - Array of Pointers - Part 2 9:33 min.
In this tutorial we learn about the array of pointers. Don't confuse it with pointer to array.
# 35 - 2-Dimensional Arrays - Part 1 9:35 min.
In this tutorial we learn about 2-dimensional arrays - how they look like, how to declare them and how to access the individual elements.
# 35 - 2-Dimensional Arrays - Part 2 9:28 min.
In this tutorial we learn about 2-dimensional arrays - how they look like, how to declare them and how to access the individual elements.
# 36 - Passing 2-Dimensional Arrays to Functions 9:38 min.
In this tutorial we learn how to pass 2-dimensional arrays to functions and how to call such functions.
# 37 - Files and Their Types 10:30 min.
In this tutorial we learn about files - why they are important. We also learn about the two major types of files - text files and binary files.
# 38 - Opening and Closing Files - fopen() and fclose() - Part 1 9:48 min.
In this tutorial we learn how to open a file, check to make sure the file was opened successfully, and then close the file.
# 38 - Opening and Closing Files - fopen() and fclose() - Part 2 9:30 min.
In this tutorial we learn how to open a file, check to make sure the file was opened successfully, and then close the file.
# 39 - Writing to Files - fprintf() 10:27 min.
In this tutorial we learn to write to a file using fprintf() function.
# 40 - Files - Creating a Simple Database - Part 1 10:01 min.
In this tutorial we learn to create a database. We write a small program which inputs some information about each and every student in a class and dumps that information in a file.
# 40 - Files - Creating a Simple Database - Part 2 10:04 min.
In this tutorial we learn to create a database. We write a small program which inputs some information about each and every student in a class and dumps that information in a file.
# 41 - fscanf() - feof() - Reading From A File - Part 1 9:47 min.
In this tutorial we learn how to read from a file. We also learn how to detect that we have reached the end of file and that there is no more data to read.
# 41 - fscanf() - feof() - Reading From A File - Part 2 10:34 min.
In this tutorial we learn how to read from a file. We also learn how to detect that we have reached the end of file and that there is no more data to read.
# 42 - fgets() - Reading Strings From A File - Part 1 9:48 min.
In this tutorial we will learn about fgets() function - a function to read strings from a file. fgets() allows you to specify number of chars to read so that you don't overflow.
# 42 - fgets() - Reading Strings From A File - Part 2 9:46 min.
In this tutorial we will learn about fgets() function - a function to read strings from a file. fgets() allows you to specify number of chars to read so that you don't overflow.
# 43 - Deleting Data From A File - Algorithm - Part 1 9:45 min.
In this tutorial we are going to learn about an algorithm to delete data from a file. We are trying to keep the code as much portable as possible, and as much simple as possible.
# 43 - Deleting Data From A File - Algorithm - Part 2 5:15 min.
In this tutorial we are going to learn about an algorithm to delete data from a file. We are trying to keep the code as much portable as possible, and as much simple as possible.
# 44 - Deleting Data From A File - Code - Part 1 10:59 min.
In this tutorial we write a program that deletes data from a file. The algorithm to delete the data from a file was covered in the previous tutorial. This tutorial simply implements that algorithm.
# 44 - Deleting Data From A File - Code - Part 2 9:39 min.
In this tutorial we write a program that deletes data from a file. The algorithm to delete the data from a file was covered in the previous tutorial. This tutorial simply implements that algorithm.
# 44 - Deleting Data From A File - Code - Part 3 10:09 min.
In this tutorial we write a program that deletes data from a file. The algorithm to delete the data from a file was covered in the previous tutorial. This tutorial simply implements that algorithm.
# 45 - Data Structures Concepts And Abstract Data Types (ADT) 11:36 min.
In this tutorial we learn about the concepts of Abstract Data Type (ADT) and Data Structure, and the difference between the two.
# 46 - Data Structures Examples - Arrays - Linked Lists - Trees - Graphs 12:43 min.
In this tutorial we talk briefly about different data structures such as arrays, linked lists, trees, graphs, acyclic directed graphs (ADG).
# 47 - Disadvantages of an Array 14:04 min.
In this tutorial we discuss all the disadvantages of using an array in your program. The fact that arrays are fixed size, and the fact that you have to estimate the maximum number of elements, and the fact that insertion of an element in an array is expensive (time consuming), all these make arrays a poor choice in a professional program.

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Friday, April 20, 2012 by Mitul Narula · 0
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